Sick Level Design!
For this game we were given the movement mechanics for the space ship and told to design a level and enemies. I went with the open design and mini-map style because I like to give players choice when approaching a level. The biggest problem with the level is the insta-death and restart situation. If I were to go back and make a change I would make it so that you would re-spawn at the current state of the level and upon completion would be "graded" by how many deaths you had.